Department For Culture Media Sport
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About
These Economic Estimates are used to provide an estimate of the contribution of DCMS Sectors, and separately the Digital Sector, to the UK economy, measured by employment (number of filled jobs). These estimates are calculated based on the Office for National Statistics (ONS) Annual Population Survey (APS).
Content
DCMS Sectors
These statistics cover the contributions of the following DCMS sectors to the UK economy;
- Civil Society
- Creative Industries
- Cultural Sector
- Gambling
- Sport
Tourism is not included as the data is not yet available. The release also includes estimates for the Audio Visual sector and Computer Games subsector.
Users should note that there is overlap between DCMS sector definitions. In particular, several Cultural Sector industries are simultaneously Creative Industries.
A definition for each sector is available in the tables published alongside this release. Further information on all these sectors is available in the associated technical report along with details of methods and data limitations.
Headline findings:
In the 2022 calendar year, there were approximately 3.9 million filled jobs in the DCMS Sectors (excluding Tourism), an increase of 322,000 (8.9%) since 2019 and 85,000 (2.2%) since 2021.
Since pre-pandemic (2019), driving the growth in included DCMS sector employment was the Creative Industries (14.1% increase). Over this period, employment also grew in the Civil Society sector (4.9% increase) and Cultural Sector (2.7% increase), however remained below 2019 (pre-pandemic) levels in the Sports sector (3.8% decrease) and Gambling sector (0.5% decrease).
Although there is wide variation between sectors in terms of demographic breakdowns, overall the proportion of filled jobs held by women, and the proportion of jobs held by disabled people, was lower in the included DCMS Sectors than the UK overall. As of the 2022 calendar